Now all walls are made of solid brick, and the floor is just the base plate under the building. The room object allows individual decoration of rooms. This modeling stage happens best in the shaded perspective view. Turn it on as before and rotate the view so that you see the building from above.
Select the building object. As usual, some useful tools for this type of object appear on the toolbar. Click the Room tool button
When the room tool is activated, the tool bar shows some tool options. Change the name of the room to 'kitchen'. Click in the middle of the room, which is located in the lower right end of the house. The tool adds a new room object into the hierarchy, and white surfaces enclose the space around the clicked point. Select the room object from hierarchy, and turn off Ceiling option from the tool bar. Now we can see again into the room.
Go to the second tab of the select window, which includes the material library. The room tool has inserted a set of new material templates. Double click the material building_kitchen_floor to open the property window. Open the file selector using the filename browse button and select a texture, for example plates.jpg.
Select a second material, building_kitchen_walls. All surfaces need not to have a pattern. The Wizard selector in the property window shows Color; just click the Add button and a color selector appears on the bottom of the property window. Pick a constant color for walls, for example some nice shade of light brown.
Switch back to the geometry tab of the select window. Open the hierarchy of the kitchen folder. Select a folder called floormouldingsample. Apply Make Current from the select window's popup menu to make it the current level. Then pick the popup menu Browse Object Library. The loader window, which we already used for doors and windows opens. Select the mouldings folder from the browser window. Then drag and drop the item floormoulding_pine somewhere in the view window. Drop position does not matter, as long as it is in the view window. A moulding made of pinewood appears.
Then select the folder ceilingmouldingsample from the select window and apply Make Current popup tool to it. Then drag and drop the item ceilingmoulding_birch from the browser window to the view. Now the decoration of the first room is ready. Select the kitchen object. Just for fun, drag the kitchen object around using the axis handles in the view window. As soon as the indicator reaches another room, the selected surface materials spread around the new room! Easy and fun, isn't it! Finally put the decoration back to its original place and check the Ceiling option in the tool bar. We will leave the ceiling plain white this time.
Instead of loading some predefined mouldings, you can model the profile of the moulding yourself using the toolkit of the Nurbs tab of the toolbar.
We will decorate another room using a method that is even quicker and easier. Select the building object from the select window. Rotate the view so that you can see inside the little corner room. In the object browser window, select the folder called room_decorations. Drag the item 'bathroom' and drop it inside the little room. The room gets fully decorated right away. After viewing the result, just check the Ceiling option in the tool bar to add the top surface to the bathroom. It was initially disabled so that you could immediately check the result after loading the decoration.
If you look at the object hierarchy, you can see that the dropped bathroom object is placed into the building folder. If you do not like the decoration it defines or want to try another alternative, just delete the object.
Decorate the third room either step by step or using predefined decorations. Note that you can easily customize predefined library decorations by changing the textures or mouldings. When all rooms are decorated, close the browser window. You can also close the room object folders in the select window hierarchy to hide the details, which are no longer under our attention. Save the project.