User Manual

Legal Notice

1985 ... 2010


Table of Contents

1. Readme
2. Introduction
Getting Started
Installing and Starting the Program
Default User Interface
Building Your First Scene
Modeling Your First Building
Building Walls
Editing the Walls
Windows and Doors
Decorating Rooms
The Roof
Furniture
Landscape
Project Harry
Introduction
Modeling the body
Adding Materials
Programming the Skin with VSL
Local UV Texture
Hair
Skeleton
Animating the Character
Rendering the Animation
3. Modeling
Using Curve, Circle and Rectangle Tools
Using Object Handles
Working with Multiple Projects
Snapping to Points Using Dragging
Using the Numeric Interface for Accurate Modeling
Grids
Boolean Operations
Advanced Boolean Operations
Lattice Mapping
Recording and Executing Macros
Particles
Creating Leaves Using 3D Particles
Camera
Fonts
Rotator Object
Tube Object
Instances
Constraints
Field Evaluator
Metaball Object
Link Object
4. Subdivision Surfaces
Subdivision Surface Modeling
Using Compass Menus in SDS Modeling
Using Point, Edge and Face Handles
Pointwise Creation of Arbitrary SDS Shapes
Modeling a Bird
Converting Objects to Subdivision Form
Defining Pointwise Properties
Creating Symmetric Objects with the Duplicate Tool
Adding New Points and Faces
Rational Subdivision Surfaces
Creases
Rounding
Assigning Materials to Faces
Using the Knife tools
5. NURBS Curves and Surfaces
NURBS Curves
NURBS Surfaces
Rotational Surfaces
Sweep and Bi-Rail Tools
Cross Section Surfaces
Extruded Surfaces
Trimming NURBS Surfaces
Welding
Fillets
The Font Tool
Vectorizing Curves from Images
Creating Curves from Surfaces
The Displace Tool
6. Modeling Buildings
Creating Parametric Objects
Modeling Roofs
Multiple Floors
Designing Kitchens
7. Materials
Introduction
Blending Materials
Texture Mapping
Material Classes
3D Painting
Visual Shading Language
Introduction to Visual Shading Language
VSL Wizards
Building an Interface for a VSL Material
Bump Mapping
Fog Examples
Illumination Examples
Miscellaneous Examples
Type Casting
Parameters
Assigning Multiple Materials to SDS Objects
Modeling a Pot
Modeling the shape
Texturing our pot
Scope mapping
Clip Mapping
Previewing Materials
Combining 2D and 3D
Adding Dirt
Adding Dirt
Dirty Wall
Color Control
8. Rendering
Introduction
Rendering Settings
Rendering to a File
Distributed Rendering
Lighting
Volumetric Rendering
Motion Blur
Field Rendering
Scanline Hairs
Alpha Channel
Advanced Illumination Examples
Outline Rendering
Caustics
Animation with Global Illumination
9. Post Effects
Post Image Effects
Post Particle Effects
Blur effect
Particle Smoke
Compositing
Animated Lens Flare
Post Shading
Technical Outline Drawing Style
10. Animations
Getting Started with Animation
Animation Controls
Choreography Basics
Choreography Essentials
Path Animations
Animating Materials
Animating Particle Effects
Animating Image Effects
Rotations
Texture Morphing
Rendering Animations
Skeletons
Choreography Parametrization
Batch Rendering
11. Simulations
Simulations Overview
Controlling Velocity and Spin
The Creator Object
Explosions
Gravity
Collision Detection
Electro Magnetism
Fluid Dynamics
Scripting in Simulations
12. User Interface
Customizing the Toolbar
Customizing the User Interface
Binding Macros to Keys
Binding Macros to Pull Down Menus
Binding Macros to Buttons
Binding Macros to Compass Menus
Localization
13. Scripting
Introduction to Scripting Languages
Controlling Geometric Objects
Binding Scripts to GUI Objects
JavaScript
Introduction
Creating User Interface Objects
Managing Geometric Objects
Vectors and Matrices
Managing Materials
Layers
Implementing New Classes
14. Miscellaneous
Hot Keys
Productivity Tips
Troubleshooting
15. Copyright
16. Imprint