The lattice mapping system allows you to attach an object to another object called lattice. When the lattice object is modified, also the attached object becomes modified accordingly.
Any object can act as a lattice object. For example, you can attach a number of logos to a NURBS curve and deform the curve to control the positions of the logo objects.
The idea is that a complex geometric object, such as body of a character, can be controlled easily using a simpler object, such as a skeleton.
Tutorial level: Medium
1. Create a SDS sphere.
2. Create a horizontal straight NURBS curve consisting of four control points and passing through the sphere.
3. Multi select both objects, the SDS sphere first, the curve second. Make sure that you select the objects in this order because the Mapping tool maps the first selected object to the last selected object.
4. Click the Map tool in the Lattice Mapping tab of the toolbar. You can now see a couple of mapping specific options in the control bar. These default options are just fine, so Accept the tool.
We have now mapped the sphere to the curve. Select the curve and move it. The sphere is moved with the curve. If you rotate the curve, also the sphere gets rotated. How about if you want the curve to affect only the position of the sphere, so that the curve does not affect the direction of the sphere in any way? To do this:
1. Select the SDS sphere.
2. Open the property window and go to the Map tab.
3. Reset the Rotate check box.
If you now rotate the NURBS curve, the sphere is only moved. In other words, the curve controls only the position of the sphere.
If you want to use the curve to control the orientation of the sphere, not the position, just reset the Translate check box and set the Rotate check box.
In the previous example, we mapped a sphere to a curve using object mapping option. Therefore, the lattice curve controlled the four properties of the object space of the sphere: position, size, orientation and skew.
To allow lattices to fully deform objects, point mapping should be used instead of object mapping.
To map an object to a curve using pointwise mapping:
1. Create a freeform object (such as a SDS cylinder, which containse enough points to allow interesting deformations). Create also a NURBS curve passing through the mesh just like we did in the previous example.
If the position of the mapped object is not correct, you can simply move it into the new position. For example:
1. Select the SDS cylinder we created in the previous example and turn off the Edit mode if it is still on.
2. Activate the Move tool.
3. Set Target=LatticeCoords from the tool control bar.
4. Click a point on the lattice curve. When you move the mouse, you can see how the SDS cylinder moves along the curve. When a desired position is found, click the mouse again.
|When moving mapped objects, the first point entered for the Move tool is very critical. Make sure you click over the curve so that the move tool has a good reference point to start moving the target along the curve. If the first point for the move tool is heavily displaced from the curve, the moving route in the curved lattice space is not intuitive, making the operation hard to control.|
You can unmap an object from a lattice object by using the Unmap tool. For example, to detach the SDS cylinder from the curve.
1. Select the SDS cylinder and the curve objects (in this order).
2. Activate the Unmap tool and click the Accept button in the tool control bar.
If you now modify the curve, the SDS cylinder is not affected in any way.
You can map any number of objects to a single lattice object.
There are two ways to accomplish this. First, you can multi select all the objects and map them to the desired lattice object at once. Just make sure the lattice object is the last selected object when accepting the Map tool.
Or, you can select and map objects to a lattice object one by one. You can repeat the Map tool any number of times for the same lattice object.
Let's map a number of spheres to a curve.
1. Create five small analytic spheres and a NURBS curve passing through the spheres.
2. Hold down the Shift (multi selection) key and multi select all objects by clicking their names on the select window one by one: spheres first and the curve last.
3. Activate and accept the Map tool with the default options.
Modify the NURBS curve. The spheres are modified with it.
The Reconnect tool detaches objects from their current lattices and attaches them to a new lattice object.
For example, a sphere moving along a NURBS curve can be reconnected to a skeleton to get the sphere to move along the skeleton.
Note that only the lattice object is switched. All other mapping information remains untouched.
This tool can be very useful when you need to map complex objects to curved lattices. For example, you might want to map a NURBS mesh to move along a cylinder surface. Instead of trying to bend the mesh to match the shape of the cylinder, simply map the mesh to a planar surface and animate it there. When the animation is ready, reconnect the animated mesh to its actual cylinder lattice.
Let's see how this works.
1. Create a NURBS mesh (rectangle) consisting of 5 x 5 points and map it to a bigger analytic rectangle using pointwise mapping.
2. Activate animation recording and move the mesh in the initial position in the beginning of the animation.
3. Move the time slider to the last frame and move the mesh to another position. You can also single point edit the mesh for animated deformations.
4. Reset animation recording and play the animation to see how the NURBS mesh moves in the space defined by the analytic rectangle.
5. Now, create an analytic cylinder (actually a NURBS cylinder or sphere or any other geometric object with a curved surface will do).
6. Select the animated NURBS mesh and the new cylinder, activate the Lattice Mapping/Reconnect tool and click Accept.
Play the animation to see how the mesh moves along the surface of the cylinder.
The previous examples used only one lattice object. However, a single object can be mapped to any number of lattice objects.
For example, you can use multiple NURBS curves to control different parts of a single SDS mesh.
Let's see how this work. Let's create a SDS cylinder whose left side is mapped to one curve and the right side is mapped to another curve.
1. Create a horizontal SDS cylinder (use for example 4*8 points) and two vertical NURBS curves at both ends of the SDS cylinder.
If you look at the View window now, you can't see any points selected in the SDS cylinder. This is normal. The points are still selected, although not highlighted because of multi-selection situation.
5. Activate the Map tool and set the Mapping mode option to Selected points. Then Accept the tool.
Try moving the left side NURBS curve now. The left end of the SDS cylinder is moved with the curve.
6. Now repeat the steps 3...5 for the right side points of the SDS cylinder. In other words, select the right side points of the SDS cylinder, then multi select the right side NURBS curve and apply the Map tool again with the Selected points option.
The Weight parameter controls how strongly lattice objects affect the mapped points or objects. This is often needed in multi mapping.
For example, you can map a point on two lattices so that the first lattice affects the point with 30% strength and the other one affects the point with 70% strength. Or you can define weights so that the shorter the distance to a skeleton, the stronger the skeleton affects the points/objects.
Let's multi map a SDS sphere to two NURBS curves and experiment with weights:
1. Create a SDS sphere and two identical NURBS curves passing through the sphere (duplicate the curve to get two identical curves).
2. Select the sphere and the first curve just like we did in the previous examples and apply the Map tool using the Object mapping mode.
3. Map the sphere on the second curve.
You have now mapped the sphere on two curves using equal full weights.
4. Now move the curves. The sphere is always located exactly between the NURBS curves, because both curves affect the sphere with an equal weight.
To make the first curve affect the sphere only 10%:
5. Select the sphere, open the property window and go to the Map tab.
6. The Lattice field shows you the name of the first curve. Set Weight to 0.1. The sphere is moved towards the second curve.
7. Now, pick the name of the second curve from the property window's lattices list. Then set also the weight of the second lattice curve to 0.1. The sphere is moved back to the center of the curves because both curves affect again the mapped object with equal (0.1) weights!
Weights are like strings, which attempt to pull the mapped points to the position defined by the lattice objects. The higher the weight, the stronger the string. Therefore, if you have only one lattice object, weights are irrelevant, because even the weakest string will pull the mapped object or point. There is no other string resisting it.
The Map tab in the Property window controls mapping parameters.
Translate, Scale, Rotate, Skew: These gadgets define which components of the target object's space are affected by Object type lattice mapping.
You can use the Vertex Painting tool (this multi-purpose tool is located in the Materials tab) to control weights of pointwise lattice mapping. Select the mapped object and then activate the tool. The tool control bar shows a selector Property to be painted. Pick Weight from it, select a suitable brush size, define the weight and paint over the desired points.