Chapter 3. Modeling

Table of Contents

Using Curve, Circle and Rectangle Tools
Using Object Handles
Working with Multiple Projects
Snapping to Points Using Dragging
Using the Numeric Interface for Accurate Modeling
Grids
Boolean Operations
Advanced Boolean Operations
Lattice Mapping
Recording and Executing Macros
Particles
Creating Leaves Using 3D Particles
Camera
Fonts
Rotator Object
Tube Object
Instances
Constraints
Field Evaluator
Metaball Object
Link Object