The Interpolator object is a level object which produces interpolated copies from its sub objects at photorealistic rendering. For example, you can model 1000 sample hairs and render them as 100 000 hairs.

It is much faster and easier to control the small sample object set as the real amount of hairs. Also, project file size does not grow too much. For many simple geometries, modeling requires much more RAM memory as the rendering. Therefore, the interpolator makes it possible to render much more complex objects.

An interpolation hierarchy example:

    nurbs curve 1
    nurbs curve 2

Interpolation happens between direct sub objects of the interpolator level. Therefore, an interpolator must have at least two sub objects to function. Interpolated sub objects should have identical geometrical structure. In the example above, each nurbs curve must have the same number of points.

[Note] Note
The object interpolates only the geometric attributes of its children.

Vegetation modeled using the interpolator object

The interpolator controls are: