This is the common texture map object. Itscontrols are:

  • File name: defines the name of image file.

  • Tile X and Tile Y: these controls repeat the texture map on the surface of the target object.

  • Flip X and Flip Y: If Flip X is set, every second tile is inverted horizontally, so that the left and the right edges of adjacent tiles always match. Flip Y does the same in the vertical mapping direction. The option can also be used without tiling to mirror texture maps.

  • Gradient X and Gradient Y: Smooth interpolation between pixels. Boundaries of pixels of texture image become blurred, which in many cases improves quality.

  • Edge X and Edge Y: By default, gradient interpolation is extended over the edge of the texture map to the background color. Edge X and Y eliminate gradient on the edges.

Texture mapping in action

The Bindings tab of the texture object gadget includes tools for specifying how to use the image data. It displays so called channel bindings, and allows the user to redefine them.

The Edit Bindings part of the tab shows the available image channels and the sub channels of the output channel. The existing channel bindings can be selected and then removed using the Remove button. New bindings can be created by selecting an image channel and an output sub channel and by pressing the Add button.

The Animation tab of the Texture object is the same as the Bump object has. See Bump documentation above for details.

Editing sub channel bindings