V3 Material

This material type implements the same kind of controls for optical material properties as Real3D v.3. 'Brilliancy' property defines the amount of mirror like reflection. The amount of diffuse shading is automatically computed from brilliancy: if brilliancy is zero, diffuse shading is at its maximum and vice versa. The material can be used for basic mirror, glass, etc. and it renders quickly.

[Note] Note
The more general VSL material allows all effects that 'V3 material' can define, but V3 material is slightly faster to render.