Particle Lines

This effect draws a line to represent each particle. The effect is therefore very suitable for rendering 2D particles (quickly falling raindrops etc.).

The thickness of the drawn lines is defined by the particle geometry. Color, fade and other rendering properties, as well as the drawing mode setting, are the same as in the Particle Points effect above.

The following channels can be modified using a Post particles shader to control particle line drawing:

  • Color - particle color

  • Fade - particle transparency

  • Coordinates - start point of a particle

  • U direction - end point of a particle

  • V direction X and Y - two first sub channels define the radius values at the end points

[Note] Note
Mapping for the VSL material which assigns the above mentioned shader must appear before the line effect mapping in object hierarchy. Materials and post particle effects are evaluated in the order they appear in the select window.