The thickness of the drawn lines is defined by the particle geometry. Color, fade and other rendering properties, as well as the drawing mode setting, are the same as in the Particle Points effect above.
The following channels can be modified using a Post particles shader to control particle line drawing:
|Mapping for the VSL material which assigns the above mentioned shader must appear before the line effect mapping in object hierarchy. Materials and post particle effects are evaluated in the order they appear in the select window.|