The FrameBlur effect works similar to the normal Blur effect, except that it blurs over a sequence of images.
This effect is useful for special effect purposes and for filtering image data over time.
The FrameBlur effect has the following controls:
Destination: The post image channel to which the result
Source: The image file channel to be blurred.
Blur Start: Defines how many frames before the current image
the blur starts. Value 1 starts the processing from the previous image.
Blur End: Defines how many frames after the current image
the blur ends. For example, if the current image index is 5 and Before=2, After=3, then the result will
include the blurred result of images 3, 4, 5, 6, 7 and 8.
Range Channel: An optional channel, which controls
blur range. When a range channel is selected, the actual range is Before*range_channel ... After*range_channel.
For example, if Before is set to 8 frames and the range control channel has a value 0.4 in a certain pixel of
the current frame, blurring starts 8*0.4 = 3 frames before the current frame, provided that the respective pixels
in preceeding frames have a range control value, which reaches the current frame. By setting the range channel to 0 or 1,
one can obtain selective blurring i.e. only selected image areas will be blurred.
Geometric Weighting: If set to one, blurring happens
only across connected, continuous surface areas. Dislocated objects will not blur together. This is a
useful option when anti-aliasing object specific channel information (such as ambient lighting) by averaging
in post processing phase.
Normal: The image file channel, which defines
surface normal continuity for geometric blurring.
Distance: The image file channel, which defines
distance continuity for geometric blurring.
Image: Here you can define an image file sequence
(or avi file) from which the blurred data is read. The controls are the standard image object controls. If
geometric weighting is active, the image file sequence must be in the native Realsoft 3D image format,
and normal and distance channels must be included.
|The blur index range may exceed the actual source image range. The effect blurs the images it can find,
and missing images do not cause an error. For example, at the end of the animation
After indices usually refer to nonexisting images but that is perfectly OK.|