Particle Effect

This post processing object is actually not a real 'effect' - it does not render anything itself. However, it does the important job of managing the rendering of all post particle effects. The position of this object in the post processing configuration defines when post particle drawing takes place.

The configuration on the left shows a situation, where post particle effects are drawn as the first step of post processing. The right side image shows a configuration, which draws post particles last. Note that in the latter configuration, post particles cannot have the glow property.

The particle effect has an option for distance sorted drawing. When enabled, particles are drawn in distance sorted order. Sorted drawing is slightly slower than unsorted drawing (typically a couple of seconds per 100 000 objects). Sorting is usually necessary when rendering multi colored particle flocks.