This tool creates and attaches a new image or a material with a texture map to the selected objects.

The tool can evaluate various shading components. It does so called 'baking' - procedural materials, complex illumination etc. can be evaluated and stored as a texture map. Using a texture map instead of a multi-layered procedural shader set can speed up rendering significantly. Baking is also a useful feature for scene export purposes.

To use the tool:

The UV Image tool has the following options: