Inverse Kinematics Tool

This tool creates so called Inverse Kinematics object for the currently selected skeleton object. If any of the joints in the selected skeleton is inside the created I.K object, the I.K object is automatically bound to the joint. Because binding is based on inside/outside test rather than to selected joints, is easy to save animated I.K objects to a file and use them later to animate other skeletons.

Moving the I.K object will apply Inverse Kinematics to the attached joint.

Example 1:

Example 2:

Attach I.K objects to a skeleton. Attach a body to a skeleton. Animate I.K objects.