Paste

Copy and paste selected objects to a surface or into the 3D space.

Select the object(s) to copy. Drag over the desired positions with the left mouse button held down to create copies or instances.

The Paste tool has the following options:

  • Pen - paste single copies accurately or airbrush randomized object sets.
Pasting with a sharp pen and with an airbrush
  • Line Width - the radius of the airbrush pen measured as pixels. The brush is drawn as a circle when the mouse moves over a view window.
  • Count - the number of object copies for the airbrush pen. The higher the value, the denser object cloud is pasted into the scene.
Brush width is shown as a circle
  • Rotate - defines how surface-projected object copies are oriented:
    • None - the original orientation is kept. Only the position changes.
    • Normal - the z axis of the object space (the blue axis) is rotated to match the surface normal.
    • Reflect - the z axis of the object space is rotated to match reflected directions.
Hair brushed to three spheres from above using a fixed direction, surface normal's direction and reflected direction
  • Random - randomizes the orientation of pasted copies. The first random value component controls how much the z axis direction of pasted copies is randomized. The second component randomizes the rotation around the z axis. For example, when pasting a tree object, the trunk should always point up, but the tree can rotate freely around its trunk. This can be achieved with a value pair "0 1".
A set of objects brushed spherically using a strongly randomized direction
  • Pick Color - if checked, the color of the projection surface defines the color for created objects.
  • Instance - paste instances instead of real object copies.
Underlying surface controls the color of pasted objects

[Note] Note
By holding down the Ctrl key while dragging, you can paste objects directly to the scene so that they start interacting with the tool. The tool updates the surface hit system every time you release the left mouse button. This means that by holding down the Ctrl and by Surface mode brushing objects with short LMB clicks, you can build cumulative piles of pasted matter. It is an interesting modeling approach and fun to play with.