Converts all instances and file instances to their real counterparts. The tool works recursively; you can select the root level of the hierachy and apply the tool to convert all instances in the scene. It is naturally possible to convert a sub level or a single instance as well.

[Note] Note
The tool loads in all materials of the file instances, which it converts, and indexes the loaded materials to achieve unique names. The tool does this to avoid material name conflicts. For example, a converted file instance of a window object can include a material called 'glass' with regular glass properties, and another converted file instance of a wine glass may include another kind of glass material, with the same name but with a higher refraction index (crystal glass). Both object use the correct glass after conversion.