Apply inverse kinematics to the selected points of the selected objects.

Select the object to be modified using Inversed Kinematics. Currently only NURBS curves and Skeletons are supported. Enter the Edit state and select the point/joint to be modified. Click the left mouse button in a View window to start I.K. Move the joint to desired position and click the left mouse button to accept the tool.

The IK tool has the following options: